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Retopo and Uving

  • Writer: India_CG
    India_CG
  • Mar 22, 2019
  • 1 min read

Knowing that this guy is going to be rigged and animated, I wanted to make sure that he would have no limitations on deformation! I made sure that the loopflow was clean and started adding in edge loops where I felt necessary for deformation. I also decided to split this character into two UVs. The body , and his claws / spines!

 
 
 

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